LIDAR Scan
2019
We use the same technology that prevents self-driving cars from slamming into canyon walls painted to look like a tunnel in order to map physical environments for a more accurate AR experience. We love this. Coyotes (carnivorous vulgaris) of the obsessive, sociopathic variety do not.
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As impressive as mobile SLAM technology is, even the best versions of it model the world as though it were quickly sculpted in wax and left out on a summer day. And that won’t cut the mustard.
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LIDAR scanning lets us capture environments with enough detail that we can animate a ball bouncing down the stairs and trust that the user will see the ball hit the exact step we intend.
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We imported and calibrated the data in Autodesk Recap, a tool used in the Architectural and Engineering industries. Then we optimized the dataset in the open source software Cloud Compare and exported it as a .PLY. Our CT team wrote a python script to import the data into Cinema 4-D, and rebuilt the environment as a low-polygon model that was used as a template for our animators. Next, we wrote a series of custom animation processing and export tools to allow for hundreds of dynamic balls and animations.
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Advertisements have been promising experiences like this as the future of mobile AR for years. It was exciting to see it running on consumer phones, and to know that we’re a significant step closer to the delight of world-aware AR being available to everyone. Even coyotes.