GitHub Universe '24

After teaming up on last year's rebrand, we were asked to jump back in and craft an innovative visual design system for GitHub Universe ’24.

Creative vision

Themed "The World's Fair of Software," the event aims to capture the innovation of other World's Fairs by bringing together the brightest minds in software development.

As the tenth GitHub Universe, the event deserved a look that both celebrates this milestone and pushes the boundaries of their original design.

Working closely with GitHub's design team, we set out to create a visual system that embodies the brand's progressive spirit and the developer community.

Key elements

We developed guidelines that combine our existing brand elements with new ones, including shapes, colors, fonts, and logos—all influenced by features in code.

Central to our concept were the "Monuments of Progress," an evolution of our 2D shape library from last year.

These monuments, whether they’re standalone or hero visuals, embody the brand’s key pillars and feature icons, symbols, mascots, and playful insider winks unique to GitHub.

We brought these monuments to life through animations for GitHub’s event assets and online campaign, and even extended them into an intro film that lit up their event stages.

The Universe and beyond

Our concept brought together GitHub’s design studio, event producers and external partners to craft a complete Universe experience.

From physical monuments, to digital touch points, our efforts supercharged GitHub Universe ’24 for tons of folks online and in person.

And best of all, this design system continues to live beyond the event, serving as an evergreen toolkit for GitHub's communications.

The following images are visualizations, exploring how our concept and identity translates to the physical realm.

“BUCK continues to be an incredible partner, bringing taste, craft, story, and incredible attention to detail to everything we do together.”

- Adam Walden, VP of Brand and Corporate Marketing at GitHub

Credits

BUCK

Executive Creative Director

Vincent Lammers

Creative Director

Ward Graumans

Executive Producer

Chance Woodward

Producer

Katie Liston

Bénédicte Gold-Dalg

Art Director

Estefan Richter

Associate Producer

Bénédicte Gold-Dalg

Designer

Bernd Bousard

Brian Hermelijn

Jonas Nunes

Matheus Sakita

Sandro Rybak

Yana Abramova

2D Animation Director

Daniel Rodrigues

Joe Brooks

2D Animation Lead

Jardeson Rocha

2D Animator (AE)

Adrián Doménech

Fabien Rousseau

Tomasz Czajka

Greta Sennekamp

Otilija Morozaite

John Stewart

3D Supervisor

Joao Rema

Modeler

Saskia Bulletti

3D Animator

Doma Harkai

Esther Beije

Will Burkart

Florent Porta

Jonas Nunes

Sound

Antfood

Magma